Who was Fiacail mac Codhna

Fiacail mac Codhna is a swaggering and irrepressible warrior from the Fionn mac Cumhaill Series, based on the original Fenian narratives. Handsome, charming, and shrewdly strategic in battle, Fiacail’s potential for tribal greatness is undermined only by an over-sexed libido and a strong weakness for women, particularly where it relates to Bodhmhall ua Baoiscne, sometimes – but not always – portrayed as the aunt of Fionn mac Cumhaill.

Previously bonded to Bodhmhall, Fiacail’s tomcat behaviour eventually led to the dissolution of their relationship, something he still regrets many years later.

Fiacail mac Codhna’s quite a lot of fun as a character. He can be charmingly crass at times – particularly where it relates to sex – but his humour and genuine attraction to Bodhmhall means he’s a credible third player in the love triangle with Bodhmhall and Liath Luachra. His bawdy humour and blunt demeanour, meanwhile, offers welcome relief from some of the more serious and intellectual characters in the series.

When not chasing women, Fiacail likes long walks in the mornings (usually naked), having conversations with Great Father Sun. Much of this involves trying to convince Father Sun not to cause the end of the world but there’s also the occasional attempt to negotiate the gift of a pony.

Fiacail turns up on several occasions over the course of the original Fenian narratives, usually as a kind of foster father/advisor to the young Fionn mac Cumhaill. In some of the manuscripts however, he’s referred to as a ‘reaver’.

In modern Irish, ‘fiacail’ is actually the word for ‘tooth’ so it seems an unusual name for a character. Sadly, the name is so old even the Fenian narratives in the original manuscripts offer little explanation for its origin. As a result, I had to come up with own rationale

Goll mac Morna

Military leader of Clann Morna (not the chieftain), Goll mac Morna takes on a much larger role in Fionn mac Cumhaill’s life as the core Fenian narrative progresses.

Interestingly, you rarely see much about Goll from the English web content publishers (generally, because they don’t really understand how Gaelic culture works in the Fenian narratives) but Goll is actually quite the fascinating character when you get to know him.

All the same, you still wouldn’t want to meet him alone on a dark night.

In Cú Chulainn’s Footsteps

Ireland’s ‘Poc Fada’ (Long Puck) competition was originally inspired by the old Ulster tale of Cú Chulainn travelling across the Cooley Mountains to the territory land of his uncle, Conchubar mac Neasa. Bored by the journey, the young Cú Chulainn (then, Setanta) decided to shorten the road by ‘pucking’ a ball ahead of himself and then running to catch it before it hit the ground.

The more modern version of that is an unusual competition where the participants not only compete with each other across the Cooley Mountain, but compete with nature and the elements as well, all the while traversing a landscape emanating a genuine sense of ancient history and culture.

The first Poc Fada competition was held in 1960 with competitors following a designated trail over the ridge of the Cooley Mountains, pucking the sliotar over a distance of slightly more than three miles. That competition consisted of six young hurlers from the Dundalk region but by 1962, the popularity of the competition meant hurlers from all parts of the country were participating.

In its early days, the course was marked out with temporary flags but as the competition became more established, these were replaced by permanent standing stones. The rules of the competition are quite similar to golf in that the person who can hit the sliotar (the ball) through the outlined trail with as few pucks as possible is the winner.

In the early 1980s, the competition was revised with a new course through the Cooley Mountains (now, approximately 5km in length) and in 2004, camogie players were finally allowed to take part. To date, the record for the Cooley Mountains course stands at an impressive 48 pucks . That basically means the winner slammed the sliotar over an average distance of about 104 metres per puck – quite a remarkable feat – I certainly couldn’t do it.

The competition is still ongoing with the latest taking place last month on August 5th.

An Irish ‘Mythology’ Test

Irish (and other) cultural stories frequently get used in advertising campaigns – particularly where the base story can be linked to an ‘Irish’-related product. A lot of the time however, those advertisements can be misrepresentative or simply get things wrong.

Take this Guinness campaign for the Guinness-sponsored All-Ireland Hurling Championship, for example. If you look closely, you’ll see that one of the three Cú Chulainn images in the advertising campaign got its sources mixed up. Can you tell which one it was?

Photo A (The Bull)

(b) Photo B (The Giant)

Photo C (The Hound)

If you can’t work it out, you’ll find the answer in the original post HERE.

Deirdre Unforgiven

I came across an interesting book – Deirdre Unforgiven – by Eamon Carr during my recent visit home. Sitting in a friend’s bookshelf, I found myself drawn to it by the bleak cover image from Irish artist John Devlin.

A brief flip through it revealed the book was a clever conflation of the ancient Irish tragedy with more contemporary ‘troubles’ in the north of Ireland covered by Eamon Carr during his time as a journalist. As a result, it’s quite powerful and evocative but it’s certainly not light reading.

Certainly interesting for those with a link to/or interest in Northern Ireland and a familiarity with the raw narrative of the original tale, it can be ordered through the usual outlets.

No-one cares if you scream!

This is a tagline I was using recently for ‘The Great Wild’ – an unintended spin on the iconic ‘Alien’ feature film tagline (“In space, no-one one can hear you scream”). I only realised that a day or two after coming up with it.

That said, at the time, I felt my tagline worked in terms of capturing the ‘isolation’ concept of the Great Wild, as well as the callous nature of some of its inhabitants. The ‘Alien’ tagline, however, was exceptionally clever in that it also captured the whole nature of space (the vacuum meaning that you can’t, of course, physically scream).

I don’t really feel this kind of ‘market writing’ is my forte but I guess, you just do what you can and look at other talented people for inspiration.

‘Liath Luachra: The Great Wild’ is currently running at a reduced price ($2:00 instead of $4.99) but I’ll probably be going back to the original price in a few weeks.

A Moment on the Islet

There was one morning when the world dissolved, obliterated in a downpour that melted the distant islands, then the immediate surroundings as well.

Preceded by a cluster of unusually threatening, blue-bruised clouds, the incoming deluge had given plenty of warning. As a result, the girl was comfortably settled under a solitary oak at the tip of the inlet outcrop, cloak tugged tight around her shoulders as she waited to watch the clouds to unload their burden.

The downpour rattled the lake’s surface with a startling intensity that she’d never seen before, a ferocious hail that scattered white-foamed eruptions across the water around her. Mirrored by countless ripples on that shuddering surface, the resulting kaleidoscope of movement was giddyingly, but terrifyingly, beautiful.

Tethered to the island by nothing but a thin strip of rock, the girl felt a swell of panic when even that link disappeared, and her existence reduced to the tree above and three paces of the rocky outcrop. Conscious that there was nothing beyond the fusillade of rain, she was struck by a sudden, shocking sense of absence.

Terrified at the prospect of being cut adrift, she peered desperately through the deluge for any hint of physical substance, for any trace of natural solidness, for … anything.

To her trembling relief, the downpour eased soon after, and although it seemed to take far too long a time, the outline of the island took substance through the rain. Whole and expansive, the Great Mother’s bulk emerged from the surrounding murk. Slowly, ponderously, it reached across the thin strip of stone, embraced the girl in her fulsome whole and, soothingly, reassuringly, brought her home.

[Excerpt from ‘Liath Luachra: The Great Wild’, released 2023]

Raiders of the Lost Irish Crown!

I was quietly amused this week when I came across an article on Clare TD Cathal Crowe who apparently submitted a parliamentary question demanding that the Tánaiste work with the Irish Ambassador to the Holy See to ensure the (ahem) legendary crown of Brian Ború was returned.

Crowe, it seems, is a supporter of one the nuttier conspiracy theories about how Brian Ború’s ‘crown’has been hidden away in a Vatican vault – Indiana Jones style – for almost a thousand years.

According to Crowe, his request was prompted as a result of contact with a direct descendant of Brian Ború. To be honets, given the number of people supposedly descended from Brian Ború, that could have been anyone.

The thought that a rí like Brian Ború would actually bother with a crown (a Continental and British concept, never an ancient Irish one) is also quite amusing and tends to follow the fantastical thinking associated with other supposed Brian Ború relics like the Brian Ború Harp (supposedly owned by Brian Ború but not actually manufactured until 300-400 years later).

If you’re interested, you can find a link to the parliamentary question (and its response) in the comments below.

The Tightening Trail

Demne (Fionn) and Liath Luachra traversing The Great Wild.

This is a scene from “The Tightening Trail’ – the forthcoming story from the Fionn mac Cumhaill Series which I hope to release within the next 6-8 weeks.

Number five in the series, its slowly bringing the story towards its culmination in Book Six – FIONN: The Betrayal.

Liath Luachra talks with Feoras

This is a scene from the upcoming novel ‘FIONN: The Betrayal‘ (although that title is likely to change).

Set in the settlement of Ráth Bládhma, in this scene, the woman warrior Liath Luachra, is attempting to plan a dangerous trip to the distant Tailte Méithe – The Fat Lands.

To do this however, she needs information from the punacious techtaire (messenger) Feoras -and a conversation she has not been looking forward to.


Leaving the firepit, Liath Luachra worked a path between the roundhouses, slowly making her way to the southern side of the ráth embankment and the lean-to where Feoras was sequestered. There, despite the mildewed light and the lean-to’s interior shadows, she had little difficulty making out the sour puss on the techtaire as he watched her approach.

Cónán, standing guard to the left of the lean-to, rolled his eyes and shook his head as the Grey One drew closer. The previous evening, the young warrior had expressed his weariness at the techtaire’s incessant complaining. According to Cónán, when Feoras wasn’t bitching about the food, he was carping on about the accommodation, neither of which he considered commensurate with a messenger of his standing. His treatment at Ráth Bládhma had drawn particular vitriol, although there at least Liath Luachra felt he might have had some grounds for complaint given that, on their return to Glenn Ceoch, she’d drugged the cantankerous old man and transported him on a litter, to conceal the settlement’s location. When the techtaire had finally come to, he’d been furious to learn what she’d done. Bizarrely, that fury towards her had been exceeded by his fury at the ignominy of being billeted in a lean-to used for the storage of winter fuel.

It was hard to know where the techtaire’s delusional expectations of hospitality might have come from, but Liath Luachra had little interest in trying to find out. As she slid in under the shelter’s slanted roof, she ignored his scowling features, quietly grabbing a nearby stump of wood and rolling it into an upright position. Sitting herself on the makeshift seat, she shifted around so that she was facing the old man directly.

‘We leave Ráth Bládhma tomorrow,’ she said bluntly. Feoras wasn’t a nice man so there seemed little point in social niceties.

The techtaire’s scowl softened a little at that announcement.

‘You’ll hear no complaints from me,’ he answered haughtily, raising one hand to ruffle his thick bush of white hair. ‘Arriving at Ráth Bládhma has been akin to stumbling upon a precipice marking the limit of human influence. My welcome has been nothing but a litany of insults and injury. My hospitality, little more than cast-offs a mottled swine would reject.’

He waved a hand to indicate the cramped, wood-strewn interior, as though to support the validity of his grievance. Liath Luachra said nothing, waiting for him to complete his querulous griping before she proceeded to the reason for her visit.

‘We’ll leave Glenn Ceoch at first light. By then, the final preparations should have been completed. More importantly, that allows a full day for the ground to firm up after last night’s rain.’

Feoras’ forehead creased a little at that. He pursed his lips and squinted at her uncertainly.

‘If the ground is firm,’ she explained, ‘we leave less trace of our passage on the Great Mother’s mantle. Tracks become less important the further we get from Gleann Ceoch but with Clann Morna haunting the nearby hills, I’ve no desire to leave a trail that leads straight back to the settlement.’

The techtaire scratched at his beard but made no comment.

‘Before we leave,’ the woman warrior continued, ‘it would suit my purposes to learn what you can tell me of the character of the land we’ll be traversing, any relevant water sources, impassable rivers or other obstacles …’

Her voice stalled momentarily as she registered the particularly sour expression he’d turned towards her, but she continued with fresh resolve.

‘That knowledge would allow me to take proper account of the supplies we’ll need.’

‘The Cailleach Dubh has agreed to follow my guidance,’ the techtaire countered, his jaw jutting forward with mulish obstinacy. ‘It should be my role to decide on what might be needed over the course of our travels.’

Liath Luachra regarded him coldly.

‘The argument was lost before it even started, Feoras. I lead the travel party. You’re a guide, Nothing more.’

The old man glared at her, but the heat of that glare glanced harmlessly off the smoothness of her serene, somewhat remote features. Defeated by that unruffled composure and the finality of her response, he turned his angry gaze away.

‘Well?’ she prompted.

She noted the techtaire’s jaw clench a little and, for a moment, she thought he was about to sink into an outraged sulk. To her surprise however, he seemed to think twice about it for when he spoke again, his voice was smooth and calm if, troublingly, cordial.

 ‘What is it you wish to know?’

Note: FIONN: The Betrayal should be available in May/June 2024

Patterns in Irish History and ‘Mythology’

You can’t really understand ‘mythology’ if you don’t have the culture and the historical context – one of the reasons Western-based “internet mythology” remains an ‘entertainment’ or a false promise of mystic wisdom, rather than actual ‘knowledge’.

When it comes to ‘mythology’, one of the biggest mistakes people tend to make is an enthusiatic and frenzied focus on individual events and records rather than the longer term patterns. It’s a basic scientific principle that nothing makes sense unless it’s repeated (ie. it’s reproducible) and that truth holds just as well for ‘mythology’.

The attached link to a NYT article on an ancient Roman pandemic, gives a good example of this kind of thinking (although its related to defined historical events rather than ‘mythological’ events).

Obviously, you can’t compare apples with oranges but the patterns are clear and there to be found if you know your own culture and look close enough.