A River Scene

In the ‘Fionn mac Cumhaill Series’ of books, there’s little love lost between the woman warrior Liath Luachra and Muirne Muncháem, mother of Fionn mac Cumhaill. This little scene from FIONN: The Adversary demonstrates how they have to work to get along to survive the hazards of the Great Wild.


On the southern bank of the river, the warrior Liath Luachra sat contemplating her reflection. The still pool, located to the side of a slow-flowing inlet, mirrored her haggard expression with unsettling accuracy. Her face was gaunt, her eyes framed by black rings, the high cheekbones sharpened by the shaded hollows beneath. The physical evidence from the toll of days of hard running and combat was impossible to ignore. Of more concern however was the worrying sense her internal resilience had also diminished, withered not only by the gruelling journey but the loss of Bodhmhall and Demne.

Her eyes turned to regard the coursing river with a mixture of bitterness and trepidation. A fast-flowing stretch of surging white water, just the sight of it was still enough to make her shiver. Less than a day earlier, she’d barely managed to crawl from its liquid grasp, half-drowned and at the limit of her endurance. Stretched exhausted on the sandy bank, she’d wanted nothing more than to lie there and sleep. Instead, she’d somehow forced herself to her feet and stumbled downriver, combing the bank for Bodhmhall and her nephew.

Several hundred paces later, numb with fatigue, she’d crawled into a cluster of fern inside the treeline, curled into a damp ball and promptly passed out. Later that afternoon, when she’d come to her senses, she felt stiff and cold and far from recovered. Staring up at patches of sky through the breaks in the forest canopy, she could tell from the grey quality of the light that nightfall was closing in. Despite feeling every bruise, every individual cut, scratch and strained muscle, she’d pushed herself off the ground and started searching again.

By the time dusk seeped in, she’d still found no sign of Bodhmhall or Demne although she did locate Muirne Muncháem and Gleor Red Hand. The Lamraighe couple had washed up together on a short mud flat over a thousand paces downriver from where she’d collapsed. Despite the gentle incline up to more solid ground however, they hadn’t progressed beyond the water’s edge.

Gleor, unconscious, had an ashen pallor that matched the hue of his greying beard. The Lamraighe leader’s face bore numerous cuts and bruises and she could see washed out bloodstains on his tunic, although she was unable to tell if they were his.

Muirne – the Flower of Almhu – normally a woman obsessed with her appearance, was sitting dismally in the mud beside him, caked in sludge and filth. Marks in the surface of the mud bank revealed how her attempts to shift her husband towards the bank had been stymied by the stocky weight of his body.

The two women had stared bleakly at one other for several heartbeats, their expressions lacking any warmth. Without a word, the Grey One had abruptly turned her gaze away and started off downriver. Muirne’s despairing pleas had trailed her until, finally, she’d halted and turned sharply to retrace her steps.

Cursing under her breath, she’d helped the Flower of Almhu drag the insensible Gleor up onto the bank and into a small clearing several paces inside the trees. Using her sword – miraculously, still in its scabbard – Liath Luachra had cut some saplings and constructed a rough lean-to in which they’d placed the comatose old man.

Not a single word was exchanged over the entire period the two women worked together. Holding the Lamraighe couple responsible for their predicament, Liath Luachra bore no love for either of them and knew the feeling was mutual. Despite this, when the shelter was complete, she’d crawled inside to sleep beside them, too tired to question why she’d returned to help them.

Too tired to do anything but sleep.

Forthcoming Production

This is a brief update on books that are planned /anticipated for release over the next 3-12 months. There’s further detail available in the September newsletter (Vóg) but I’m sure there’s something in the list below for everyone.

Confirmed Releases:

FIONN: The Betrayal (book six in the Fionn mac Cumhaill Series)

Although it’s still unclear whether this will the final book in the series or not, this follow up to ‘FIONN: The Tightening Trail’ will be available in March/April 2025 (and, hopefully, available free to newsletter supporters for Christmas). There will be A LOT of plot resolutions and revelations in this book.

Potential Releases:

At least one of the following will be released in 2025.

(1) Liath Luachra: The Hungry People (LL5)

The follow up to ‘Liath Luachra: The Metal Men’, this covers Liath Luachra’s deepening relationship with Bodhmhall and her conflict with new and existing enemies.

(2) Liath Luachra: The Quiet One

Another stand-alone novel, this follows on from ‘Liath Luachra: The Great Wild‘ and details another chilling adventure of the young warrior woman before she joins Bressal and Na Cinéaltaí.

(3) ‘Irish Mythology’ 101

‘Irish Mythology’ 101 essentially outlines the fundamentals of how ‘mythology’ works and how you can make sense of it /use it in contemporary life. It’s very much based on the cultural parameters within which I work and operate on a personal basis.

(4) Beara Series

A new adventure from Ireland’s greatest mythological detective (Muiris O’Súilleabháin ) as he deals with the double threat of a murderer and a dangerous banshee.

(5) The Irish Battle Trilogy

A trilogy of books on a famous Irish battle and the somewhat insane characters who took part in it. This is currently the lowest on my list of priorities.

Who was Fiacail mac Codhna

Fiacail mac Codhna is a swaggering and irrepressible warrior from the Fionn mac Cumhaill Series, based on the original Fenian narratives. Handsome, charming, and shrewdly strategic in battle, Fiacail’s potential for tribal greatness is undermined only by an over-sexed libido and a strong weakness for women, particularly where it relates to Bodhmhall ua Baoiscne, sometimes – but not always – portrayed as the aunt of Fionn mac Cumhaill.

Previously bonded to Bodhmhall, Fiacail’s tomcat behaviour eventually led to the dissolution of their relationship, something he still regrets many years later.

Fiacail mac Codhna’s quite a lot of fun as a character. He can be charmingly crass at times – particularly where it relates to sex – but his humour and genuine attraction to Bodhmhall means he’s a credible third player in the love triangle with Bodhmhall and Liath Luachra. His bawdy humour and blunt demeanour, meanwhile, offers welcome relief from some of the more serious and intellectual characters in the series.

When not chasing women, Fiacail likes long walks in the mornings (usually naked), having conversations with Great Father Sun. Much of this involves trying to convince Father Sun not to cause the end of the world but there’s also the occasional attempt to negotiate the gift of a pony.

Fiacail turns up on several occasions over the course of the original Fenian narratives, usually as a kind of foster father/advisor to the young Fionn mac Cumhaill. In some of the manuscripts however, he’s referred to as a ‘reaver’.

In modern Irish, ‘fiacail’ is actually the word for ‘tooth’ so it seems an unusual name for a character. Sadly, the name is so old even the Fenian narratives in the original manuscripts offer little explanation for its origin. As a result, I had to come up with own rationale

Goll mac Morna

Military leader of Clann Morna (not the chieftain), Goll mac Morna takes on a much larger role in Fionn mac Cumhaill’s life as the core Fenian narrative progresses.

Interestingly, you rarely see much about Goll from the English web content publishers (generally, because they don’t really understand how Gaelic culture works in the Fenian narratives) but Goll is actually quite the fascinating character when you get to know him.

All the same, you still wouldn’t want to meet him alone on a dark night.

In Cú Chulainn’s Footsteps

Ireland’s ‘Poc Fada’ (Long Puck) competition was originally inspired by the old Ulster tale of Cú Chulainn travelling across the Cooley Mountains to the territory land of his uncle, Conchubar mac Neasa. Bored by the journey, the young Cú Chulainn (then, Setanta) decided to shorten the road by ‘pucking’ a ball ahead of himself and then running to catch it before it hit the ground.

The more modern version of that is an unusual competition where the participants not only compete with each other across the Cooley Mountain, but compete with nature and the elements as well, all the while traversing a landscape emanating a genuine sense of ancient history and culture.

The first Poc Fada competition was held in 1960 with competitors following a designated trail over the ridge of the Cooley Mountains, pucking the sliotar over a distance of slightly more than three miles. That competition consisted of six young hurlers from the Dundalk region but by 1962, the popularity of the competition meant hurlers from all parts of the country were participating.

In its early days, the course was marked out with temporary flags but as the competition became more established, these were replaced by permanent standing stones. The rules of the competition are quite similar to golf in that the person who can hit the sliotar (the ball) through the outlined trail with as few pucks as possible is the winner.

In the early 1980s, the competition was revised with a new course through the Cooley Mountains (now, approximately 5km in length) and in 2004, camogie players were finally allowed to take part. To date, the record for the Cooley Mountains course stands at an impressive 48 pucks . That basically means the winner slammed the sliotar over an average distance of about 104 metres per puck – quite a remarkable feat – I certainly couldn’t do it.

The competition is still ongoing with the latest taking place last month on August 5th.

Cosplaying Irish History

The site of Cú Chulainn’s supposed settlement at Dún Dealgan (which actually means ‘the Dún of Dalga’) was, in far more recent times, anglicized to Dundalk. When the town opened its first museum in 1901, therefore, it’s no surprise that they harkened back to the town’s imagined history rather than its real history – which involved colonisation, land grabbing, subjugation, and was a lot less appealing – to celebrate its opening.

That opening was marked with a huge outdoor pageant with numerous people dressed up in authentic fantasy costumes of the period. To celebrate the occasion four postcards were also produced.

Outdoor pageants of this type were very popular at the time but, obviously, come 1916, people had a lot more on their mind and they fell out of fashion.

Interestingly enough, go to any ‘mythology’-related event in Ireland and it seems to have become more popular again.

No-one cares if you scream!

This is a tagline I was using recently for ‘The Great Wild’ – an unintended spin on the iconic ‘Alien’ feature film tagline (“In space, no-one one can hear you scream”). I only realised that a day or two after coming up with it.

That said, at the time, I felt my tagline worked in terms of capturing the ‘isolation’ concept of the Great Wild, as well as the callous nature of some of its inhabitants. The ‘Alien’ tagline, however, was exceptionally clever in that it also captured the whole nature of space (the vacuum meaning that you can’t, of course, physically scream).

I don’t really feel this kind of ‘market writing’ is my forte but I guess, you just do what you can and look at other talented people for inspiration.

‘Liath Luachra: The Great Wild’ is currently running at a reduced price ($2:00 instead of $4.99) but I’ll probably be going back to the original price in a few weeks.

Cú Chulainn and Ferdia

Cú Chulainn and Ferdia in combat at Áth Fhirdia (the Ford of Ferdia).

With the intial series of FIONN mac Cumhaill coming to a close next year, I’ve been giving some thought to doing a series based on the Ulster narratives.

To be honest, I’ve still not decided. Developing a workable narrative for Cú Chulainn is no easy task and would require some serious adaptation from An Táin to make it work (unless you go down the whole Celtic Fantasy which doesn’t really interest me and which, frankly, has had its day).

We’ll see. I’ll give an update in Vóg – (my newsletter – link available in the comment below) on my thoughts around that at the end of June.

Seven Fianna

I came across an interesting project last week by artist Zhaochen Vincent Wu (based in the States) who was working on a cross-cultural proposal merging Akira Kurosawa’s ‘Seven Samurai’ with the Fenian stories.

He explains it as follows:

“This set of design is for my project “Seven Fianna”, which is an adoption to the classic movie “Seven Samurai”. My version took place in Medieval Ireland: A Mountain Spirit robs and kills shepherds and their herds from a small village. The village lost almost all food and sacrifice to the Gods. In order to save the village, the village head hired the “Fianna” to fight for them.”

Obviously, this reveals that the artist had a very limited knowledge  or understanding of Irish culture, what a fian was, etc. etc.

I have to admit, blending themes and elements from two or more different genres can often produce some interesting work however when you attempt to do it with two different cultures, it its a whole different ‘kettle of fish’. It’s not uncommon to see such projects ending up with a complete mess of a final product.

Intriguing though the concept of a potential blend of ancient Irish culture and Japanese culture might be, the truth is that it’s actually the individual resonance and authenticity of those different cultures, that makes them interesting. Once you meld one with the other you end up with something completely different (a bit like melding colours like yellow and green to make the colour blue), The final product has no cultural integrity or authenticity and, as an  entertainment, will probably resemble a generic fantasy story at best.

That said, I could be wrong. It may be possible to create a narrative product that successfully merges two cultures.

I just haven’t come across one yet.   

Sometimes you Need a Second Blade

FIONN: The Tightening Trail‘ goes out to ‘Paid’ newsletter subscribers in the next two weeks (once the final edits are done).

This – the penultimate book in the series – will be released wide, later this year (in June or July). There’s a link to it in the comments below:

Much of the story in this work concerns a difficult and dangerous journey across the Great Wild. This time, however, having learned from previous mistakes, Liath Luachra (The Grey One) is keen to ensure she has a spare blade in her sheath. This scene outlines some of her planning with Gnathad – another warrior – in this regard.


A small lean-to shelter had been constructed just inside the treeline and when the Grey One arrived, this was occupied by the fair-haired Gnathad and her foster son, Bran. Alerted to her approach by the rustle of movement through the foliage however, both had emerged to stand waiting, javelins raised, when she stepped out of the trees to their rear.

‘Grey One,’ greeted Gnathad. She lowered her weapon to rest the haft on the ground. ‘This is a surprise.’

Bran remained silent but he dipped his head to acknowledge the woman warrior’s appearance.

Liath Luachra returned their greeting with a cursory nod of her own.

‘A word with you, Gnathad.’

She glanced at Bran and, taking the hint, the youth kissed his foster mother on the cheek and started back along the summit path. Both women watched him go, waiting in silence until the sound of his footsteps had receded.

‘You should talk to him, Grey One,’ Gnathad suggested at last. ‘Bran still bears the shame of his actions from your last excursion together.’

The woman warrior shrugged.

‘Bran remedied his errors through his deeds on the return trip to Ráth Bládhma.’

‘Then perhaps you should make that clear to him. Young people don’t always grasp the unexpressed word. Sometimes it’s best to simply say it aloud.’

Liath Luachra made no response as she glanced back along the trail. The distant sound of Bran’s movement could now barely be heard. She turned her gaze back to the Coill Mór woman.

‘I have a task for you, Gnathad.’

‘A task?’

Gnathad’s curiosity was plain to see.

‘Yes. The travel party leaves at dawn tomorrow.’

The fair-haired woman perked up at that.

‘You’d have me join the travel party? Accompany you with the techtaire?’

‘No.’

‘Oh!’

The disappointment in her voice was audible.

‘I’d have you follow us.’

Gnathad went quiet at that, watching the Grey One warily because of the initial disappointment. Over the years, she’d taken to wearing her hair in tight braids in imitation of the Grey One. Some of these thick, fair strands had worked their way loose, and now she brushed at them fretfully to clear them back from her eyes. ‘What do you mean?’ she asked at last.

‘I’d have you follow the travel party. As a hidden rearguard.’

Liath Luachra paused and turned to look out over the green stretch of the western lands, the endless serrated horizon of green treetops against the blue-grey sky. Her features retained their usual dispassion and her voice remained steady as she spoke.

‘The last time we dispatched a travel party from Glenn Ceoch, events didn’t go as planned. Tadg mac Nuadat had a force waiting beyond the Bládhma hills. They took up our trail and stalked us in stealth, eventually arranging themselves at our rear so we were driven into an ambush.’

The woman warrior turned to fix her grey eyes on the other woman.

‘That’s a snare I’d skirt on this occasion.’

Gnathad considered her words for a moment.

‘It’s unclear to me what you’re proposing. What is it you’d have me do?’

‘Before I say more, I need to know if this is a task you’d be willing to fulfil.’

The Coill Mór woman didn’t hesitate.

‘Of course, it is.’

The Grey One grunted softly in satisfaction.

‘Then, tomorrow, once the travel party’s departed, gather what supplies and weapons you need in preparation for your own departure.’

‘My own departure? We don’t leave together?’

Liath Luachra shook her head.

‘And tell no-one of your intention to leave.’

‘No-one?’

‘Not even your children.’

Gnathad frowned at that.

‘My children are old enough to lead their own lives without my interference. All the same, that won’t prevent them from worrying should I disappear without trace.’

‘Then provide them with a plausible excuse. Tell them I’ve dispatched you to seek out new hunting grounds.’

The fair-haired woman mulled on that but made no contention, apparently satisfied that such a story would put her children at their ease.

‘When you leave Glenn Ceoch, keep two day’s distance from the travel party for the first six days. Any less, and you’re unlikely to spot sign of any pursuing party. If anything, it’s more likely you’ll expose your own presence.’

She shrugged.

‘There may be no pursuit, of course, but its a precaution we must take. Should you find no trace of activity to our rear, pick up your pace on the seventh day and reduce the distance between us. But stay out of sight.’

‘You don’t want me to enter the camp?’

‘No. I bear this techtaire no level of trust. It’s best he knows nothing of your presence. If any of the others know you’re there, they could inadvertently reveal your presence despite their best efforts.’

The Grey One paused to regard her closely.

‘You will be my second blade, Gnathad. The weapon I keep sheathed unless there’s a need to draw it free.’

The Tightening Trail

Demne (Fionn) and Liath Luachra traversing The Great Wild.

This is a scene from “The Tightening Trail’ – the forthcoming story from the Fionn mac Cumhaill Series which I hope to release within the next 6-8 weeks.

Number five in the series, its slowly bringing the story towards its culmination in Book Six – FIONN: The Betrayal.