LIATH LUACHRA: The Consent

I’m testing a new cover for ‘Liath Luachra: The Consent’ – a long-short story that follows on from the last Liath Luachra book (the Metal Men). I won’t be publishing a new Liath Luachra book until the end of 2024 at the earliest, so this was intended as an additional story for those who wanted more.

The story concerns Liath Luachra’s reconnection with her old leader Bressal Binnbhéalach (Bressal of the Sweet Tongue) who was last seen in Liath Luachra: The Grey One.

I have to admit, I really enjoyed writing the interaction between the elusive Liath Luachra and the predatory Bressal but, older now (and far more experienced) the young woman warrior’s relationship with her rífénnid is certainly not going to be the same.

You can find the link to the book HERE and the blurb is as follows:


Ireland: 1st century A.D. A land of tribal affiliations, secret alliances and treacherous rivalries.

Although ‘The Seeking’ is complete, to fulfil her word to the Uí Loinge Elders, Liath Luachra must reconnect with Bressal Binnbéalach – the previous leader of Na Cinéaltaí – and obtain his consent.

But Bressal hasn’t forgotten her actions against him at Dún Mór.

And there’s only one thing she has that Bressal truly wants.

A different Warrior Woman

I’ve been an enormous fan of Czech artist Satine Zillah for a few years now as I’ve always been impressed with the incredible amount of detail and cultural research she puts into her work (it really has to be seen to be believed).

As a result, I was very pleased to learn that she’s still working on her graphic novel ‘Warrior’ (I had thought this had fallen by the wayside due to other work pressures) but clearly it’s a labour of love she intends to follow up on.

The story for ‘Warrior’ is based on ancient kingdoms and tribes such as the Scythians and follows the lives of two characters – Roe, a merciless leader of Sarmatian tribes, and Sevan – queen of vast Iberia, with progressive ideals way ahead of her time. Both women are adept at leading their people, both scarred by their own grim histories, both pushing onward with an entirely opposite sets of morals and beliefs.

It’s very much a different approach to my own Irish Woman Warriors Series (which I hope one day to present in graphic novel format as well) but I’m absolutely in awe of her skill and dedication.

Keep an eye out for it’s crowdfunding release in 2024. You can support her work here: Satine Zillah

A vulnerable – but feral – savage

This is a selection of some of the images I used when I was originally conceptualising the woman warrior Liath Luachra.

This particular set (from Spanish artist/photographer Lídia Vives) visually captured the savage/thoughtful aspect of the character and proved a helpful prompt when writing. I’ll probably be using these again for the next book (Liath Luachra: The Great Wild) – which will actually be a prequel to the Irish Woman Warrior Series, and involve the character when she’s far younger and far more feral.

I have a number of key scenes already sketched out and I’m looking forward to getting them down on paper.

Liath Luachra and Red Sonya

I get an email every now and again where people ask if the Liath Luachra character is based on the Red Sonya character. She isn’t, of course, but the development of the Red Sonya character is actually quite interesting in itself.

The original Red Sonya was ‘Red Sonya if Rogatino’, a red-haired woman warrior from the book ‘The Shadow of the Vulture’, which was written by Robert E. Howard (creator of the famed ‘Conan the Barbarian’ books). Published in the 1930s, it was more historical fiction than the pure fantasy of his better known works and set during the Ottoman invasion of 16th century Europe (and more specifically around the first Siege of Vienna). In the book, Red Sonya is actually a lesser character to the main protagonist – Gottfried von Kalmbach – who she helps in the defence of the city.

The Red Sonya character also drew a lot from one of Howard’s other characters called Dark Agnes de Chastillon, a red-haired woman who turned up in a trio of stories set in 16th Century France: ‘Sword Woman’, ‘Blades for France’ and ‘Mistress of Death’ (you can probably get these online but I’ve not read them so I’ve no idea if they’re any good or not).  

Much later (sometime in the 1970s), Marvel Comics picked up some rights to the Howard characters and used them to develop a new sword and sorcery character to “attract the lady fans” to their ‘Conan the Barbarian’ line of comics (which is still running today). The character apparently pulled in some readers, although given the signature (and misogynistic) metallic bikini armour she wears, I suspect they were predominantly male.

A number of books were published over the 1980s and in 1985, a film called Red Sonja was released (again, hoping to ride on the coat-tails of the Arnold Schwarzenegger ‘Conan The Barbarian’ movie released the year before). That movie stared Brigette Nielsen and I can vaguely remember seeing it back in the day. I have the sense that it was ‘not great’ but to be honest, I can’t really recall.

Actually, now that I think about it, I do seem to remember Nielsen being a terrible actor … but I may be doing her an injustice. There are talks of a new film in development with the character and given the #metoo and heightened awareness on diversity, I suspect this will be very different (if it goes ahead).

I first came across the character about ten years ago as the Marvel comic did some lazy cultural theft by bringing a goddess called Scáthach into the story (sigh!). In that version it’s the …. cough … Goddess Scáthach who gives Red Sonya her heightened fighting skills.

Because of my own culture and background, the Liath Luachra character I developed is very much a character of mythological fiction, an done based on a very strong cultural basis. The Red Sonya character however rests deep within the fantasy genre. That’s a place I’ve increasingly avoided over the last few years as so many people don’t seem to understand the difference between ‘fantasy’ and ‘mythology’.

That’s something, of course, I’ll be working on over the next few years.

LIATH LUACHRA: The Seeking – “THE BEST BOOK YET”

After the release of Dark Dawn/An Camhaoir Fuilsmeartha, I took a break for a few weeks, however this weekend I intend to recommence work on the next Liath Luachra (The Metal Men).

I also caught up with up a few reviews on Goodreads for Liath Luachra: The Seeking and was particularly gratified to find these two from Andrea and Peter – two people who’ve been incredibly supportive since the series’s inception. I value both of their opinions highly so this was a big thing for me.

Liath Luachra: The Seeking is currently available on Amazon in paperback but in digital form only at the Irish Imbas Books website. The digital book will be available everywhere from 30 June.

I’m hoping to release the next book in 3-4 months time but I’ll revela more on that in the next newsletter.

LIATH LUACHRA: THE SEEKING has been released (kinda)

As promised, Liath Luachra: The Seeking is finally being released today. It’s something of a ‘soft’ launch however (in that you wont see much fanfare) as the book will only be available in digital form through the Irish Imbas Books website (and in paperback form through Amazon) for the next month or two.  After that, it’l lbe relased wider.

Part of the reason for this apporach is that the story’s a two-parter to be completed in Liath Luachra: The Metal Men, which I’m hoping to finish and release in the next 4-5 months or so. I’m not overly comfortable putting out a completely unfinished story but people were demanding something be released and this seemed like a good medium.

It’ll be interesting to see the reaction the cover gets when it’s released wider than this website. As covers go, it’s a bit confrontational and controversial (given the naked – albeit desexualised – woman on it). Those who know the character or who’ve read the book will ‘get it’, of course.

Brian Mahy – an artist who I really enjoy working with – was given the task of designing a cover that represents a scene from the book where the character is naked. To do this, I asked him to make the protagonist clearly recognisable as feminine while also ensuring it wasn’t sexualised. I think he did an excellent job of that and also in reflecting the ferla nature of the character. You can find more of Bryan’s work at Bryan Mahy Artstation or Bryan Mahy Behance.

Where Can I Get IT?


You can get the digital version HERE.

The paperback version on Amazon is available HERE but note that this link may change depending on which country you’re living in. If you search for it, it’ll probably only appear if you look it up in the ‘Books’ section as oposed to the ‘Kindle’ section. If you’re based in Great Britian – the whole Brexit mess menas a lot of books don’t appear on Amazon UK.

I have to admit, it’s not my preference to make the paperback available uniquely on Amazon, unfortunately most other paperback distributers have made it too expensive to go through them at the moment.

By the way, you should also be aware that there appear to be delays with the shipping of paperback products from Amazon. I ordered several paperback copies recently for review purposes and probably won’t get them until mid- to end- March. If you’re downloading through the Bookfunnel system meanwhile, remember that it can take up to two hours (admittedly rare) to receive the file and if you have a gmail address the email may end up in one of the more obscure folders.

Scáthach and Cú Chulainn

Scáthach – the Shadowed – is a woman warrior who turns up in the tenth century manuscript Tochmarc Emire (The Wooing of Emer). A supporting character to the narrative adventure that focuses on Irish hero Cú Chulainn, her main purpose is to add an element of depth and context to Cú Chulainn’s legendary fighting skills and, of course some 10th century feminine (cough) “pizzazz”. In the Tomharc Emire, advised by his friends that to complete his martial training he should learn from Scáthach, Cú Chulainn immediately sets sail for Alba (in modern-day Scotland) and the fortress where she’s based.

To be honest, whenever I think of Scáthach, I have this mental image of a longsuffering professional working woman, gritting her teeth and doing her best to hide her irritation at an extended visit from her daughter’s boorish boyfriend. To imagine Cú Chulainn’s visit as a pleasing or welcome one would be to ignore the other interesting elements of the tale. Most people sadly, enamoured by the romanticised aspect of a woman warrior teaching the mythological hero, tend to limit their focus on that.

When Cú Chulainn first arrives and enters Scáthach’s domain, he inveigles his way into her fortress by manipulating the romantic passions of her teenage daughter, Úathach. Despite Cú Chulainn breaking her fingers (and the slaying of the warrior Cochair Cruibne), Úathach is so besotted she casts any loyalty to Scáthach aside, advising her new beau on how to overcome her mother while she’s resting. Following Úathach’s advice, Cú Chulainn overcomes his host, places his sword between her breasts and threatens her with death unless she grants him three wishes:

• that she trains him without neglect,
• that she pays the bride price for him to marry Úathach; and
• that she uses her seer skills to warn him of anything that might befall him.

Over the course of Cú Chulainn’s visit, Scáthach puts up with her unwelcome visitor’s regular acts of violence and trains him as obliged without comment. When Cú Chulainn attacks Aífe and forces her to have his child (Úathach has disappeared from the narrative at this point), she continues to keep her silence.

In the end however, it’s Scáthach who has the last bitter laugh. Prior to his departure back to Ireland and Eamain Macha, she draws up her seer skills and recites the events she sees in store for him, foretelling the bloody slaughter of the Táin Bó Cuailgne. Cú Chulainn, preoccupied, pays her recitation as much attention as a blind man to the cinematic trailer of a subtitled movie.

The moment passes, nothing is learned.

I’m occasionally asked why I’ve never written a contemporary version of Cú Chulainn or An Táin, given that – in some ways – he’s far more well known to non-Irish, English-speaking audiences. The truth of it is I find it hard to write about characters I don’t particularly like. For a contemporary audience, the actions of the Iron Age Cú Chulainn are difficult to get across in a way that would remain true to the original stories. Particularly as, in many of those stories, he comes across as a violent meathead (and, to be honest, a bit of a bastard).

Just like some real life heroes, I suppose.

Pirates of Ancient Ireland

I was amused the other day to find a Russian-based pirate site offering free downloads of one of my books – “Liath Luachra: The Seeking” – the only copy of which, sits on my desktop, awaiting the last few chapters to be written.

Obviously, this was one of the many false ‘pirate’ sites that are actually scams intending to obtain a person’s credit card details.

That said, I was actually tempted to download a copy to see how it ended!

Arrrrr!!

Liath Luachra Optioned as a Potential Television Series

I’m pleased to announce that Liath Luachra: The Grey One has been optioned for the screen/television with Graisland Entertainment.

An action/adventure story based in first century Ireland (and linked to the famous Fenian Cycle), Liath Luachra: The Grey One was first published by Irish Imbas Books in December 2015.

The Context:

Late last year, I received an email expressing an interest in adapting my book Liath Luachra: The Grey One for the screen. The source of that email was Graisland Entertainment, an entertainment partnership between Michael Grais and Carlos Barbosa who (in association with Zero Gravity Management) focus on producing original features films and television production.

Having read the book, Michael Grais was convinced of its potential as a television series, preferring that medium over a feature film as it allowed more time to develop characters and storylines that could delve deeper into the “Fenian” Cycle.

After several weeks of in-depth discussions and negotiations, I signed the option papers.

That was in April 2019.  Since then, I’ve kept pretty tight-lipped about the development as:

  • I didn’t want people to assume a screen adaptation was certain – my (very rough) estimate is that out of every book optioned, less than one in a hundred proceed to the next step (and there are a lot of next steps); and
  • I was too busy enjoying the adaptation process

To be honest, I’ve been extremely fortunate.  Liath Luachra: The Grey One has been adapted for the screen (i.e. part of the novel was rewritten as a television pilot screenplay) by Michael, who’s an incredibly accomplished screenwriter, creating the story for “Poltergeist” (probably one of the most successful horror movies of all time), “Great Balls of Fire”, “Cool World” and many more. The real clincher for me however, was one of his first screenplays: “Death Hunt” a film I’ve had in my collection for years.

I’ve also been very fortunate in that Michael was generous enough, not only to share various drafts of his screenplay, but to allow me to input via comments and suggestions. This effectively meant, I was not only party to seeing the process of how a book was adapted but learning by watching one of the best screenwriters in the business at work. There’s a real fire to Michael Grais I admire. A consummate artist, he’s attained (and maintained) a level of creative intensity and professional output most people could only aspire to.

Everyone knows that writing for the screen is very different to writing for a book. All the same, until you actually do it yourself (or see the process in action), you can’t really understand how different it is. When you’re writing a book, you’re essentially creating a wholly immersive experience for the reader; a richly detailed world, in-depth characters, narration and dialogue that pulls the reader deep into the story.

When writing a screenplay, the approach seems quite different in that the story is predominantly pared back to plot and dialogue. Most of the other (visual etc.) immersion components are interpreted and developed by other members of the movie/television production team. For me that was probably the most critical learning.

At heart, the novel Liath Luachra: The Grey One is about a defiant and resilient young woman struggling to survive in the brutal, male-dominated world of first century Ireland. In terms of tone and style, the story is very much ‘dark adventure’ and since its publication in 2015, several people have described it to me as “An ancient Irish Girl with the Dragon Tattoo”. Historically, culturally and linguistically, the book is as accurate as I could make it. It introduces a number of ancient Gaelic cultural concepts that many people aren’t aware of and it aligns accurately with the existing Fenian Cycle and other Irish mythology.

At present, Graisland Entertainment are pitching the proposed television series to key players in the television industry. A screen version of that same story, by necessity, would have to undergo some changes given that its being transmitted through a different format. Nevertheless, I’m confident that Liath Luachra’s story is in capable hands and I look forward to seeing the final product if, and when, it happens.

——————————————————————–

Brian O’Sullivan

Born in county Cork, Ireland, Brian O’Sullivan is an author, mythologist and cultural commentator. Currently based in Wellington, New Zealand, Brian is director of Irish Imbas, a company specialising in the research/analysis of ancient Irish cultural knowledge and belief patterns (‘Irish mythology). Irish Imbas Books, translates the more workable pieces into narratives and learning material for a contemporary audience.

Since 2012, Irish Imbas Books has been publishing fiction and non-fiction that incorporate strong elements of Irish culture, language, history and mythology. These include the ‘Irish Woman Warrior Series’, the ‘Fionn mac Cumhaill Series’ and several others.

 

Michael Grais (Graisland Entertainment)

From his association with Steven Spielberg, Grais co-wrote the mega-hit POLTERGEIST and co- wrote and produced the sequel, POLTERGEIST II. Grais also executive produced the film GREAT BALLS OF FIRE (starring Dennis Quaid, Alec Baldwin and Winona Ryder) and co-wrote, produced, and financed the hugely successful MARKED FOR DEATH for 20th Century Fox. Other box office hits written or produced by Grais include Steven King’s SLEEPWALKERS, COOL WORLD (starring Brad Pitt, Kim Basinger, and Gabriel Byrne) and WHO KILLED ATLANTA’S CHILDREN, the highest rated movie of 2000 for Showtime.

An accomplished showrunner in episodic television, Grais oversaw production on 22 episodes of the syndicated series, THE IMMORTAL, produced and directed THE PROMISE LAND (in association with University of New Mexico) as an Internet series for STRIKETV.

Mr. Grais’ films have garnered over half a billion dollars in box office receipts.

IMDB – Michael Grais

 

Carlos Barbosa (Graisland Entertainment)

Born in Bogota, Colombia and trained as an architect with a Masters degree from Tulane University, Carlos was recruited by architect Charles Moore’s Los Angeles firm of MRY which brought him to Los Angeles where the world of designing for the silver screen became a real possibility and an alternative career.

Ultraviolet, a Roger Corman film project, was Carlos’ first credit as a Production Designer and his hands-on education into film making. Today Carlos’ credits as a production designer include GODLESS, MAGIC CITY, season eight and the pilot of 24 (for which he was nominated for an Emmy), the pilot for TERRA NOVA, LOST, CSI-MIAMI, STUDIO 60, COACH CARTER, THE INVISIBLE, HURRICANE SEASON and many more.

In addition to filmmaking Carlos continues to practice as an architect and has completed projects around the world.

IMDB – Carlos Barbosa

Contact Details:

If you have further queries or would like to arrange an interview, Brian O’Sullivan can be contacted at info@irishimbas.com

The Woman Warrior Branches Out

After many (many!) hiccups trying to take it off the Amazon exclusive list, the second book in the Irish Woman Warrior Series (Liath Luachra: The Swallowed) is finally available on:

Apple (iBooks)
Kobo
Barnes and Noble
Smashwords
Google Play; and
Amazon

Instead of posting another picture of the cover, I’ve decided to celebrate with this gorgeous image of Liath Luachra by artist Vin Hill (and if you like this image, I’d highly recommend giving his site a look at https://vinhillart.wordpress.com/ ).

For those of you unfamiliar with the character, Liath Luachra (which means The Grey One of Luachair) was a woman warrior who had a very (very!) small role in Macgnímartha Finn (The Boyhood Deeds of Fionn).

In that narrative, she was one of two guardians to the mythological hero Fionn mac Cumhaill when he was just a child and she’s a great character to write.

A New Fionn mac Cumhaill Series Tale

It’s been a hectic few weeks but the next tale in the Fionn mac Cumhaill Series is finally available.

FIONN: THE TWISTED TALE is a short story set four years after the events in the last book in the series (FIONN: The Adversary).

This story is only available in Kindle form (mobi) or in ePUB from (i.e. Apple, Kobo, Nook etc.) in the “Books” section of the Irish Imbas website (HERE). It’s unlikely to be released anywhere else.

THE STORY

This tale involves the woman warrior called Liath Luachra. While out hunting in the Great Wild with seven year-old Rónán and fifteen year-old Bran, she comes across the tracks of a fian (old Irish word for ‘war party’) hunting a solitary traveler who seems bound for the Bládhma hills where Ráth Bládhma (the settlement of Bládhma and Liath Luachra’s home) is located.

The following is a taster for the full story which sits at about 11,500 words. The accompanying glossary may also be useful:

An Poll Mór – The Big Hole (a cave refuge)
Clann Morna – A tribe
Fian – A band of warriors or war party
Fénnid – a member of a fian. The noun can be plural or singular)
Óglach – A young, unblooded warrior (plural: Óglaigh)
Ráth Bládhma – A settlement (literally, the ráth of Bládhma)

A full pronunciation guide is available at the FIONN mac Cumhaill Series Pronunciation Guide

THE TWISTED TRAIL

It was a death-sun that revealed the strangers’ tracks south-east of the Bládhma mountains. Sliding in on the heel of dusk, its rare, slanted glare cast a bloodstained hue that illuminated the wide spread of footprints. Liath Luachra, the Grey One of Luachair, regarded them in silence. In all her years travelling that territory, she’d never once encountered evidence of another person’s passage. To find such a number and such a diversity of tracks in that rough and isolated area therefore, was enough to make her gut clench in unease.

Kneeling beside the nearest footprint, she brushed a thick strand of black hair from her face while keeping one wary eye on the surrounding forest. Because of the dense vegetation, there was little enough to see; a dark wall of tall oak trees climbing the ridges to the north and south, the distant blur of the Bládhma mountains peeking above the canopy to the east but no sign of movement or anything else out of the ordinary.

Reassured at the absence of any immediate danger, she bent closer, probing the footprint’s shallow depth with the fingers of her right hand. Conscious of the ruddy evening sky fading to grey, she scraped a piece of dirt free, raised it to her nose and sniffed.

It smelled, naturally enough, of earth. Of The Great Mother’s damp breath.

Tossing the gritty residue aside, she wiped her hand on the leather leggings that hugged her haunches and regarded the two boys standing nervously off to her right. Bran, with fifteen years on him, was more youth than boy but by nature tended to be the more solemn of the two. That sombre temperament was evident now in the furrows that lined his forehead and the nervous manner in which he chewed on his fingernails while studying the erratic mesh of tracks. The youth was visibly troubled by the prospect of strangers in Bládhma territory. Old enough to remember the brutal murder of his parents at Ráth Dearg more than a decade earlier, he was certainly old enough to realise that incursions like this didn’t bode well for anyone.

‘Who are they, Grey One?’

The younger boy, the dark-haired Rónán, had little more than seven years on him but was decidedly more buoyant than his friend. Despite the weight of a wicker backpack across his shoulders – a burden made up of cuts of wild pig from a successful hunt in Drothan valley – he stared down at the scattered tracks with unbridled excitement at such a novel discovery.

The woman warrior shrugged dispassionately. ‘Read the story in the Great Mother’s mantle. Read what the earth shows you and tell me what you see.’

The dark-haired boy reacted to the suggestion with his usual animation, nodding fervently to himself as he moved closer to the tracks. Ever keen to accompany the woman warrior on her forays into the Great Wild, he invariably responded to such tests of his woodcraft skills with enthusiasm. Crouching alongside her, his features fixed into a frown as he chewed on the inside of his cheek in unconscious mimicry. His long hair was held from his eyes by a leather headband but several strands had worked free, prompting him to brush at them with an irritated gesture.

Liath Luachra watched as his gaze fixed on the single footprint in front of him then transferred to the jumbled network of other tracks that surrounded them.

He’s just like Bearach. Happy and eager as an eager puppy.

She suppressed that thought immediately, burying it deep inside her heart, locking it in a dark and forlorn part of herself where she rarely dared to venture. Such memories were places best avoided, dangerous, fathomless chasms it was best not to shine a light down. And some things should never be exposed to the light of day.

‘There’s at least six or seven sets of tracks,’ noted Rónán. ‘The prints are spaced wide apart so they’re travelling fast.’

She nodded, pleased both by the keenness of his observation and the distraction it offered. ‘Yes.’

‘Headed east.’

She inclined her head to her left shoulder but made no response. That simple fact was plain to see from the direction in which the tracks were facing.

Sensing that he’d disappointed her, the boy tried again. ‘They’re men,’ he said warily, as though not entirely convinced of his own conclusion.

Again, easy enough to work out to see from the breadth of the imprints and the depths of their impressions.

‘Yes. But what else? What’s the pattern?’

Rónán looked at the prints once more. Unable to distinguish any obvious configuration, he threw an anxious glance towards Bran but the older boy had already turned away, directing his attention to other more distant tracks.

Realising that there’d be little succour from that quarter, the boy turned back to scrutinise the nearest imprint, bending to examine it more closely in the fading light. Despite staring at it intently for a time, his study produced no fresh intuition and finally, he raised his eyes to the woman warrior, conceding defeat with a frustrated shake of his head.

Liath Luachra had already moved away by then, taking up position at a nearby elm where she leaned casually against the trunk, her backpack pressed against the coarse bark to take some of the weight from her shoulders. She was looking towards the dying sun when she caught the movement of his head from the corner of her eye and, squinting against the ruddy light, she turned back to consider him with an impassive regard.

‘It’s a tóraíocht,’ she said. A pursuit. ‘A group of men are chasing another man, a solitary traveller.’ She gestured towards a particular line of tracks that had a visibly different appearance to the others. ‘See how those footprints look older? The edges are friable, the flat sections drier. All the other tracks are still damp because they haven’t fully dried out. That means they were made more recently, probably just a little earlier this afternoon.’

Rónán thought that explanation through for several moment before raising his eyes to regard her, his lips turned down in a frown. ‘But why are they chasing the single traveller?’

The woman warrior shrugged. ‘You know as well as I, there’s only so much of a story the Great Mother ever shares.’

Bran, who’d been observing their interaction in silence, cleared his throat and shifted his weight awkwardly from one leg to another. ‘Grey One. If they’re travelling east, they’ll strike Ráth Bládhma.’

Liath Luachra rubbed her nose and sniffed.

‘Just because the tracks here show them moving east that doesn’t mean their final destination lies in that direction.’ She gestured loosely towards the forested ridges north and south. ‘In this terrain it makes sense for the intruders to travel east. It’s likely they’ll drift to a different course once the land opens out.’
Bran kept his eyes lowered and made no response but she sensed he was unconvinced by the argument.
Sighing, the Grey One stepped away from the tree, grunting as the full weight of the backpack bore down on her shoulders. ‘Rest easy. Our own course to An Poll Mór follows their trail for a time yet. If they veer off the eastern path, we’ll know they’re no threat to Ráth Bládhma.’

‘What if they don’t veer off?’ asked Rónán.

‘That …’ The woman warrior gave another noncommittal shrug. ‘That is an issue we’ll address if we come to it.’