The Metal Men

This is the cover for ‘Liath Luachra: The Metal Men‘ which completes the story commenced in the previous book (Liath Luachra: The Seeking) of the Irish Woman Warrior Series.

The first five chapters have now been edited and are in their final forms and I’m busy drafting up ‘close to final’ versions of chapter six and seven. At this stage, the plan is still to release the book in December 2021, although this might initially be to the Irish Imbas website or Vóg followers before its distributed more widely.

The background imagery is quite dramatic in this piece and I’ll be explaining the full context behind that in the next edition of Vóg (due at the end of the month).

Sad News On Irish Mythology

Sadly, I’ll be making some changes to how Irish Imbas Books operates in the future (and there’ll be more detail on that in the Vóg newsletter at the end of the month).

For the past twenty years or so, I’ve used ancient Gaelic cultural and mythological concepts on a daily basis as part of my publishing and creative work. At its most fundamental, Irish mythology is very simple (and very beautiful) when you use it correctly and with respect.

Unfortunately, over the last year or so, I’ve found a disturbing amount of the original material and research I produce, being plagiarised or misused by self-proclaimed ‘Pagans’, ‘Druids’, and ‘Recreational Celts’, desperate to cash in on the fantasy/recreationist interpretations of Irish culture driven by overseas interests. Some of these individuals follow my work with an almost parasitic intensity …

And I no longer wish to feed them.

To start with, I’ve removed all in-depth content on Irish mythology from the Irish Imbas website. I’ll also be substantially reducing the number of articles on this topic released through our social media (although minor posts will continue). l will continue to publish the more in-depth material, but only through platforms I control – my newsletter etc. (but even these will have their safeguards)

The internet (and Facebook in particular) is full of people claiming that Irish mythology is something it’s not, that it’ll fix something it won’t, that it’ll fill some gap in your soul that desperately needs filling.

Unfortunately, it won’t do any of these things because:

(a) it’s not meant to; and

(b) it’s not – and never will be – a ‘product’.

Early Fionn

This was an early sketch for one of the covers for Fionn: Defence of Ráth Bládhma. The faces of the characters actually ended up quite different in the final cover but I liked the look of them sufficiently to think about an adaptation of the book as a graphic novel at some stage when I have time.

If anyone knows a decent graphic novel illustrator, let them know I’m looking.

Oirish Gaming, Tourism Ireland and the Plastic Paddies

Look, I’ve got to confess I’m not the world’s greatest gamer. I have enjoyed games like ‘Skyrim’ or ‘Fallout’ in the past but, for me, the main enjoyment results from wandering aimlessly through dramatic landscapes (usually as I haven’t worked out the controls) or engaging in the occasional bout of senseless violence after a ‘bad day’ at the office.

Despite my limited gaming credentials however, I’ve played enough to appreciate the artistry of game design. As a writer, I also recognise good plotting and dialogue when I hear them. To be honest, some of the stuff I’ve played over the years, genuinely deserves to be recognised for the spectacular art forms they are.

Fortunately, my lack of expertise in gaming didn’t work against me when I received an approach from a game developer looking to make a video game that incorporated genuine elements of Irish culture in its narrative structure. That approach came a bit out of the blue (probably as a result of an announcement relating to the adaptation of one of my books) but, either way, it did lead to some interesting discussions.

When I first spoke to the producers, I was a bit intrigued and excited, impressed by their energy and creative drive. By the second meeting however, I was already starting to feel a tad uncomfortable, mostly with the way they wanted to portray Irish culture. It quickly became clear that we had very differing views on what ‘genuine’ meant and I ended up distancing myself from the project. Last I heard, it hadn’t progressed much further beyond those initial conversations and I believe the game now lingers in ‘development hell’.

Fast forward two years and I come across this – Wrath of the Druids – a game released in May by Ubisoft (a company far bigger than the one I’d been talking to) as part of its ‘Assassins Creed’ product line. Ubisoft do some of the better AAA games (the term used for the more complex games produced by the larger game publishing houses) and although ‘Wrath of the Druids’ has very little in common with the game I’d been approached about, some of the aspects on how Irish history/mythology were being portrayed were similar.

Aaaah! Fresh morning air and a lovely bit of sport with the ‘Oirish Wherewolvzes’!

I guess the big problem with non-native game producers making games based on Irish culture is that they tend to cherry pick aspects that they like (and omit or change what they don’t) and repackage the altered remnants as the components of a distorted, anglicized (i.e. ‘Celtic’) fantasy that appeals to the masses. That would probably be fine if they didn’t keep passing it off as ‘Irish’ to give it an air of ‘authenticity’ but when it come sto game developers, they generally seem to want to have their cake and eat it. In some ways, it feels as though the whole colonization process has continued unabated except that, nowadays, rather than stealing our land, the feckers are after our cultural identity!!!

So Who Will Protect Us? Yay! Tourism Ireland.

What’s most interesting about the ‘Wrath of the Druids’ game, was the involvement of Tourism Ireland (who approached the developers when they heard it was being produced). To their credit, by engaging proactively with the game developers, Tourism Ireland managed to get some excellent leverage through the inclusion of current day tourist destinations (based on ancient sites) into the game. From a marketing perspective therefore, you’d have to admit the final product was a total ‘win-win’. Tourism Ireland gets a rare opportunity to market directly to an extensive gaming community and Ubisoft can utilise their involvement to lend the game an air of er … cultural authenticity (even if it seems limited to topographical or architectural features).

To be honest, I have plenty of respect for Tourism Ireland and its efforts to support the Irish tourism industry. Unfortunately, its narrow financial objectives and its desperation for marketing ‘airtime’ places it in a tenuous position when it comes to representing Ireland. Tourism Ireland isn’t particularly intersted in genuine aspects of our culture. They’re interested in bringing tourists to the country so that they spend money here and they’ll sell them any oul shitedream they want to get them over. With respect to gaming therefore, Tourism Ireland are more than happy for Ireland to be marketed as a land where druids hang out doing their magic schtick (while wearing antlers), where shaggy Oirish wherewolvzes threaten to gnaw your bones, where fiery, red-haired maidens are waiting to be rescued and where every gaming tourist can have their ultimate wet-dream ‘Oirish’ fantasy come true.

Oi’ve got a roight weird Oirish accent!

Perhaps we should rename them ‘Tourism Oireland’.

I’m being a bit cynical here, of course (no, really!) but it’s important to remember that the aim of products like ‘Wrath of the Druids’ is to entertain. It’s not to inform or to educate – although commercial companies will happily make such claims unless someone takes them to task on the matter.

And, trust me, Tourism Ireland aren’t the entity to take them to task.

Ultimately, allowing non-Irish creatives in the gaming industry to represent Irish culture without credible oversight can lead to some major narrative clangers. It can also have serious downsides that include the replacment of genuine elements of Irish culture by a Plastic Paddy charicatures (anyone remember Cait from Fallout 4!).

Longer term, unless we as native Irish creators regain control of our own stories and heritage, our culture risks continuing to serve as a cheap commodity for ‘Celtic’-style entertainment.   

And the ‘MacDonald’s’ version of Irish culture is not something, we really want to pass down to our children – no matter how good the game is.

 

The Thinking Woman’s Warrior

I’m delighted to announce that the third book in the Irish Woman Warrior Series is now out and available at all the ususal ebookstores. The paperback version is still available only through Amazon but that will change).

Definitely the most popular of all my book series, this is a brief description of what its all about:

———-

The Irish Woman Warrior Series is based on the adventures of the woman warrior Liath Luachra and her mercenary fian (war party), Na Cinéaltaí (The Friendly Ones).

Set against a backdrop of encroaching forest, mythic ruins and treacherous tribal politics, Liath Luachra tells the story of a damaged young woman who can count on nothing but her wits and fighting skills to see her through. Rising above the constraints of her status and overcoming her personal tragedies, she emerges Ireland’s greatest warrior and a protector whose influence lives on one thousand years later.

You can find the full background and details on the new book here: THE SEEKING

The Bird with the Cat’s Head

An Ceann Cait’ – ‘The Cat Head’ owl – is an intriguing part of the Irish landscape, particularly as its ‘working hours’ and natural camouflage make it extremely hard to see. That visual rarity give the bird a bit of a ‘mysterious’ reputation and, hence, there’s been a lot of mythology or folklore ascribed to it. Unfortunately, like much ‘Irish mythology’ out there on the internet, it tends to be more recently invented or the result of contemporary interpretations on topics that aren’t fully understood. To be honest, in its natural environment, the bird’s behaviour is fascinating enough and it doesn’t really need a whole bunch of fantasy background or meaning (or worse, the term ‘Celtic’) applied to make it more interesting.

I was lucky enough to see An Ceann Cait once a few years back, and although the feline ears, facial disc and broad eyes gives the animal a ‘stunned’ expression that looks quite comical, it’s actually a ruthless little predator (mostly preying on mice and other rodents but they take down small birds as well).    

I ended up using the animal in the first chapter of ‘Liath Luachra: The Seeking’ (which is also the short story ‘The Winter Cave’) as it served to present the protagonist with an effective foil for self-reflection. I intentionally kept away from any supernatural or mythological leanings, though.  As mentioned earlier, the animal’s already interesting enough in its own right and like most of the ‘magic’ or ‘meaning’ modern-day spiritualists seem so desperate to find, its often sitting directly in front of you.

Potentially on a branch.    

The FREE literary game is live!

Dia Dhaoibh a Chairde/ Hallo Friends!

Welcome to the launch post for Dark Dawn/An Camhaoir Fuilsmeartha.

Through the image link below you’ll be transferred to an experimental format literary game relating to the ancient Irish Fianaigeacht – Fenian Cycle – tales (and to some of my own Fionn mac Cumhaill Series books). 

At heart, it’s the story of a sick warrior who’s convinced – against his better judgement – to try and save a tiny settlement. During the story, that warrior must make decisions – influenced by events in his own life – that can change the outcome.

It’s a very simple story. A very human story.

The game can be experienced through Irish or through English (or both). Naturally, because they’re different languages/cultures, those experiences will differ slightly. When it comes to different cultures, there’s no such thing as a ‘direct translation’.

This project is one I started three years ago as part of Irish Imbas’ ongoing mission to make Gaelic/Irish culture more visible and more understood (and to counter the reams of misinformation relating to Gaelic Irish mythology that pervade the internet). Developed on a shoestring budget, it required a whole new set of skills that I was obliged to learn as I progressed. In that regard, it’s also been something of a labour of love. To be honest, although I’m happy with the final product, I’m also a bit relieved I can finally move onto the next creative project.

Please feel free to share the post with whoever you think might be interested. In fact I’d encourage you to do so as there are still plenty of people out there under the illusiton that Irish/Gaelic is a ‘fantasy’ language. If you’re feeling particularly generous, I’d really appreciate an honest summary of your thoughts/feedback, either through the usual Goodreads review mechanism (here or at the end of the game) or directly by email.

But that’s enough of the intro.  It’s time to jump on in. Just click the link through the image below.

Bain sult as! / Enjoy!

LAINSEÁIL AN CAMHAOIR FUILSMEARTHA/ DARK DAWN!

AG TEACHT 11 BEALTAINE!

Tá sé ag cur sceana gréasaí agus tá pian i mo chliabhrach, ach tá plean ag Fiacail. Sin an chaoi a bhfuil sé! Níl muid anseo i Ráth Bládhma ach dhá lá agus tá muid sáite i bhfadhbanna mhuintir na háite cheana féin.

Ach… is áit dheas é. Gleann amuigh ar an iargúil atá ann, go domhain i bpoll tóna an Fhiántais Fhiáin. Tá dhá dhroim faoi chrainn ag síneadh siar ó thuaidh agus soir ó dheas, agus aill chuar ghéar ag an gceann eile a choinníonn gach rud istigh. Tosaíonn an féarach ag an gcoill thiar – sin an t-aon bhealach le dul isteach sa ghleann. Talamh fairsing, glas is ea é, a bhfuil ardú beag ann i lár an ghleanna. Sin an áit a bhfuil lonnaíocht Ráth Bládhma. Déanta na fírinne, is suíomh docht daingean é. Tá radharc soiléir amach ar gach taobh ag muintir na háite. Agus an geata dúnta, ní hamháin go mbeadh ar an namhaid teacht ar an ngleann ar an gcéad dul síos, ach bheadh air an talamh sin agus an díog chiorclach a thrasnú, dul suas an claífort agus, ar deireadh, briseadh tríd an sonnach adhmaid.

Go deimhin, tá cosaint láidir ag muintir Ráth Bládhma.

Ach ní thabharfaidh sí sin saor ón mbás iad ná baol air.

Deir Fiacail go bhfuil fiann breis is caoga laoch ag tarraingt orthu. Dar leis, tá scabhtaí acu sa ghleann cheana féin. Measann sé go bhfuil a lorg feicthe aige agus go bhfuil siad ag coinneáil súil orainn. Níl ach triúr laoch sa ráth; mé féin, Fiacail agus mo chol ceathrair, Tóla. Ach níl ionainn ach cuairteoirí atá ag stopadh ar feadh tamaillín ar ár mbealach. Níl cónaí ach ag seachtar i Ráth Bládhma i ndáiríre, agus níl ach beirt acu siúd ina laochra – an banlaoch Liath Luachra agus an t-ógánach Aodhán.

Agus déarfainn féin nach bhfuil seans na ngrást acu.

Dark Dawn/ Camhaoir Fulismeartha Launches 11 May

On 11 May, the story Dark Dawn/ Camhhaoir Fuilsmeartha will finally be released online. A creative project that’s been in development for almost two years, I’m feeling both relief and excitement at finally having it ready for launch.

Set in 1st Century Ireland, it tells the tale of a dying warrior who’s been assigned to defend the isolated settlement of Ráth Bládhma (future home of Fionn mac Cumhaill) from an incursion of enemy scouts.

Presented in a unique and experimental format, the story will be available in both Irish and English.

The invitation is currently available as a Facebook event. Just prior to the launch, a link will be made available to all those signed up as ‘attending’. That link will provide access to Dark Dawn and particpants can explore it at their own time and leisure.

If you’d like an invite, send me a request through info@irishimbas.com.

I hope you can join us.

Dark Dawn/Camhaoir Fuilsmeartha coming in May 2021

Sometimes it’s best to kill a man fast.

Other times it makes sense to take it slow, to work the movements and the killing strokes in advance.

This is such a time.”

Ireland: First/Second Century

In the isolated valley of Gleann Ceoch, a dying warrior is assigned to defend the isolated settlement of Ráth Bládhma (future home of Fionn mac Cumhaill) from an incursion of enemy scouts.

This experimental format story in Irish and English will be released in May 2021 – final date yet to be confirmed.

IRISH WOMAN WARRIOR ON A HORSE

This was a snippet from Liath Luachra: The Seeking which I first put online this day a year ago.

Today I sent the completed manuscript off to my editor for a final check prior to its release in March so it seems apt to put it out again.

———————————-

Emerging from the cave, the warrior woman found Murchú already mounted and waiting below the yew trees. Swaddled against the cold in his black cloak, he had the lower hem drawn up and held in place beneath his inner thighs. The sight of the Uí Loinge man poised so casually astride the animal took Liath Luachra by surprise. Too dazed to take note when he’d first arrived, she’d assumed Murchú had managed to make it to Luachair on horseback only through a combination of good fortune and determination. The restful pose and the relaxed manner in which the reins dangled loosely from his fingers however, suggested he was a more than competent horseman.

She was even more surprised when he reached down with one hand to help her mount. Looking from the hand to Murchú, then back at the hand again, she firmly shook her head.

‘I’ll run.’

‘All the way to Briga?’ He adjusted the folds of his cloak. ‘That could cost us days. Days we don’t have, Grey One.’

The woman warrior frowned and regarded the horse with a measure of distrust. She didn’t know much about horses and had always viewed them with wary circumspection. They were beautiful creatures to look at and had their obvious uses but they were also skittish and could let you down when you needed them most.

And, of course, they were also rather high.

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[Image from the film, “Centurion”]

Liath Luachra – Teaser Trailer

It’s hard to believe but it’s apparently been two years since this home-made trailer for the Irish Woman Warrior Series ( a series of books on the fictional adventures of an Irish woman warrior and her mercenary war party, Na Cinéaltaí – The Friendly Ones) first appeared online.

It’s certainly been an interesting (and slightly ironic) ride since then, with two seperate screen production companies unexpectedly expressing interest in the first book (Liath Luachra: The Grey One), those rights subsequently being sold to Graisland Entertainment and the book itself being adapted into a script for a televsion series.

Watching my work being transformed into a television series script by someone as talented as Michael Grais (and being allowed to watch it’s development) has probably been one of the highlights of my publishing work to date.

I’m seriously considering doing a trialer for the Beara Trilogy and the Fionn mac Cumhaill Series now to see what happens!