Imagining Iron Age Ireland …

What was prehistoric Ireland like 2,000 years ago? Before Christianity, when it was likely an Island with a population of 100,00 – 200,00 people?

And how you get that across for a contemporary audience?

I discuss this with the Irish Stew gang on the latest Irish Stew Podcast interview.

You can find the link here: Irish Stew Podcast

Ó Bhéal 

A fascinating Irish documentary was released yesterday on how Irish musicians are fusing rap music styles with native Irish poetry performance traditions and Sean-nós singing.

As a general rule, its incredibly difficult to take two completely different art forms and merge them successfully (i.e. to make something worthwhile and which can stand on its own). That said, there does seem to be a genuine overlap of emotional and stylistic resonance behind the Irish art forms and the US black originated artform.

I’m intrigued to see where this goes.

You can find the trailer link HERE.

Broch

These are some recreation images for the Broch of Gurness – a kind of stone roundhouse from the Iron Age, located in the northeast of Orkney. This was an important community centre at various points over the historical timeline with the initial settlement estimated to have occurred somewhere time between 500 and 200 BC.

Sometime after 100 AD, the broch was apparently abandoned but them later occupied again into the 5th century AD. After that, stones from the ruin were used to construct other dwellings on top of the original structure. Later, in the 9th century, a woman believed to be associated with Norse settlers was buried there and was obviously a person of importance as her grave was stone-lined and contained two bronze brooches and a knife and sickle. Other Norse men were buried there as well.

The images are by excellent Irish artist JD O’Donoghue – a recreation artist who, more recently, has produced a fine line of more fantasy-themed work.

Corto Maltese in Ireland

Despite a measure of artitistic self-indulgence, I’ve actually come to enjoy Hugo Pratt’s books (some of them at least) but his representation of Ireland during the war of independence is amusingly uninformed.

When his laconic anti-hero (the nautical Corto Maltese) ends up in Ireland, he meets the hilariously named ‘Banshee O’Danann’.

I sometimes wonder whether Pratt was actually very sly, and this was all just part of some obscure joke.

I wouldn’t put it past him.

What is the Sweetest Sound?

What is the Sweetest Sound?

The music of what happens next.

In terms of what happens next, I’ve got my head down on a number of separate IRISH IMBAS projects, most of which won’t see the light of day until later this year (and some later still).

Most of these are in varying stages of completion and although, in some regards, I’m champing at the bit to get them out, I also know they won’t taste anywhere as sweet if I rush them.

Key amongst these projects are:

  • LIATH LUACHRA: The Great Wild (book release for 4 June 2023)
  • LIATH LUACHRA SERIES: Screen Bible and Script for Pilot Episode (Aug 2023)
  • The IRISHNESS Conceptual Model – Cultural Work – anticipated release Oct 2023)
  • THE FENIAN PROJECT (working title) Cultural Work – anticipated release Oct 2023)
  • How MYTHOLOGY works – anticipated release Dec 2023)
  • FIONN 5 – book release – anticipated release Dec 2023)
  • BEARA SERIES: Screen Bible and Script for Pilot Episode (Dec 2022)

I’m back home in Beara and travelling around Ireland during June and July, catching up with family and friends and carrying out some additional research.

If you’re seeking an interview or have a mutually interesting project you’d be keen to work on together, feel free to email before I get back.

Liath Luachra: The Great Wild Release

I’m currently behind on where I want to be with Liath Luachra: The Great Wild. At this stage, the draft is sitting at over 30,000 words and although I had planned to keep it around that length, the final product is looking more like 40-50,000 (in other words, it’s about 3-4/5 complete).

This means that the final version it won’t be released in April as intended. I’m now postponing release until the start of June (although Patrons and paid newsletter subscribers will get it earlier).

In that regard, I’ve now put it up as a pre-order for Amazon which you can find here: The Great Wild Preorder

The back cover blurb reads as follows:

Ireland : 1st Century

In the deep, green depths of the Great Wild, a naked girl awakes in a forest clearing. With no belongings – bar a cloak and a bloody knife – and no memory to guide her, she must adapt and survive in an unfamiliar world.

With every possible kind of danger.

Cutting through the Lies and Misunderstandings of Irish Mythology

Much of what people think of when they think of Irish Mythology is flawed, influenced by decades of commercial fantasy entertainment, or rendered generic to the point of irrelevance. This (and a number of other influences) has essentially meant Irish mythology is now a subject lacking a clear intellectual architecture or even a basic, a commonly understood set of concepts and a common terminology. For this reason, it’s almost impossible to have a meaningful conversation on the subject (in the same way it’s impossible to have a conversation with someone on the subject of ‘chemistry’, when they don’t even know what an ‘atom’ is).

One of the Irish Imbas projects I’m hoping to complete this year, is a small training process to explain the fundamental concepts of mythology, those basic initial concepts you need to understand what you’re being presented with.

Longer term, this is something I’m hoping that people can use to apply to their own circumstances but that can only be done in a number of sequential steps.

It’s going to be an interesting year.

Out Communing with … er … Trashing Up … the Ancestors

There’s a lot of fun to be had visiting the many old megaliths and cultural sites back home, particularly in Cork and Kerry where we’re absolutely spoilt for choice. With numerous ráthanna (avoid using the English term ‘ring-forts’), galláin and many others, most are located in beautiful locations that are often as worth visiting as much as the sites themselves.

With the growth of mass ‘cultural heritage tourism’ here over the last few decades and the huge increase in visits to such sites from overseas travelers however, many of the sites are now starting to be littered with junk; coins, ribbons, shells, papers, bits of string – you name it, you’ll find it.

Most of these are left as “votive offerings” by people who don’t really understand what the sites were or the cultural context behind them. Others mistake them as areas of adoration or supplication to ‘gods’, ‘saints’, wise women’ or impose their own interpretations on something that makes little sense to them.

Even if you don’t agree with them, you can understand the motivations but it’s getting to the point where some of these important cultural locations are being turned into litter beds.

If you do visit such sites, appreciate their location and the history for what they are. Don’t drop rubbish offerings there. If you want to offer something, make a donation to charity.

Rivers and Tailors and Fools

The Abha Mháirtín/​Martin River which flows through Blarney has a wide, flattish boulder a few hundred metres upstream from where it hits the village. Locally, there’s an old story about a tailor who was being chased by two policemen who managed to escape capture by leaping to that stone from the bank and then crossing to the Ardamadane woods on the far side.  

A lovely riverside walk passes the area where the supposed boulder is located (the bank is too overgrown this year to see it). As usual, though, you have to take these ‘legends’ with a grain of salt and focus more on the pattern beneath them.

Far more interesting for me is the derivation of the woods into which the supposed ‘tailor’ escaped. ‘Ardamadane’ is the anglicization of ‘Ard Amadáin’ – the ‘Height of the Fools/Rogues’.

There’s bound to be a far more interesting tale behind that!

Upcoming Irish Mythology Projects

Over the last few years. I’ve restricted my public work on Irish culture and mythology to the three Celtic Mythology Collections and haven’t really published anything further on the topic.

This was predominantly due to a growing cynicism with the ‘spiritual’ industries and ‘new age’ style religions who regularly comandeer elements of Irish culture and mythology, then twist them completely out of context to support their own agendas. Throw in the American white supremacists on Irish Facebook Groups, the occasional rabid Irish nationalist and ‘creators’ who want ‘Oirish’ branding for entertainemnt purposes, and you quickly find ‘Irish mythology’ can become a pretty toxic mix online.

That situation eventually got to a point where, any time I published something, I’d have three or four emails (always from non-Irish people) demanding further information or arguing against what they believed was an incorrect interpretation of Irish culture (again, this from people who don’t speak Irish, who have no real connection with Irish culture and who have – at most – visited the country once or twice).

That said, I do have a further project on Irish culture and mythology which I’m hoping to bring out in the next year or two but it’s quite a huge one (with a number of different elements). For that reason, the project has to be introduced and implemented appropriately, in a manner where it canot be hijacked and misused by those listed above. Needless to say, this wil be quite a bit of work … so watch this space.

SCÉAL

‘Scéal’ is an interesting little story-based game I came across last year (although it was actually released way back in 2016!).

Originally created by Sandro Magliocco, the Slovakian-based developer drew on childhood holidays in Carlingford to set the overall look and design of the project. ‘Scéal’ tells the story of the ghost of a young girl who’s trying to work out where she came from and how she died. To do this, she has to travel through the watercolour world of a magical storybook, using paint strokes to reveal elements of her backstory.

Some of the marketing and advertising for the game suggests strong links to Irish folklore and mythology but in fact, there’s no real connection to established native folklore (or if there is, it’s fanciful and paper thin). The game is essentially a fantasy ghost story that takes place in an Irish setting with moody Irish background music but, that said, it’s a lot better than a lot of the ‘Oirish’ themed games released over the last few years.

Overall, the game is absolutely gorgeous to look at and the music (by Sean-Nós singer Lorcán MacMathúna) is particularly outstanding.

Apparently, the game can still be downloaded via Steam and other sites. YOu cna find a smaple of how it works here: Irish Game

Sky Dance

I came across Fidget Feet (a Limerick-based Irish ‘aerial circus performance company’) several years ago when I saw their ‘Sky Dance’ – a performance carried out against the backdrop of Dublin’s Customs House as part of the 2016/17 new year’s eve celebrations – which really blew me away.

I’ve always had a fascination with dance as an artwork – that physicality of movement operating within the confines of strict choreography. Aerial-based performances, however, raise the stakes dramatically, bringing in an even more complex physicality and sense of perspective that makes the choreography a hundred times more complicated.

To be honest, my first reaction was ‘why the hell would you do that?

Merging dance with aerial display on public buildings felt a bit like merging ‘Opera’ with ‘Demolition Derbies’ (this was on a scale far greater than the more theatre-contained works I’d seen from companies like Cirque du Soleil etc.).

Utilising light projection, aerialists, drummers, pyro dynamics and vertical dancers however, Fidget Feet managed to introduce me to a pretty spectacular art form I’d not encountered before. Fidget Feet are still out there doing new festivals and production but ‘Sky Dance’ remains my favourite.

You can get a quick taste of that HERE.